/// @description Insert description here
// You can write your code in this editor
if(entityShadow) draw_sprite(sShadow, 0, floor(x), floor(y));

if(flash != 0)
{
	shader_set(flashShader);
	shader_set_uniform_f(uFlash, flash);
}

draw_sprite_ext(
	sprite_index,
	image_index,
	floor(x),
	floor(y - z),
	image_xscale,
	image_yscale,
	image_angle,
	image_blend,
	image_alpha
);
if(shader_current() != -1) shader_reset();